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Interview with Going Loud Studios’ Ben Kane

Going Loud Studios now has a trio of titles available on Xbox LIVE Indie Games and given how unique each title is from one another, it’s easy to see the ...

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Interview with Squid in a Box’s Robert Hale

A developer recently made waves on Steam – literally. Squid in a Box, headed up by an industry veteran, recently gave a go with the arena shooter genre and has ...

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Interview with Mattrified Games’ Matt DeLucas

Mattrified Games was featured in the summer’s Indie Games Uprising on Xbox LIVE, bringing in an update to the already solid one-on-one fighter Battle High. Programmer Matt DeLucas was able ...

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Interview with Going Loud Studios’ Ben Kane

Going Loud Studios now has a trio of titles available on Xbox LIVE Indie Games and given how unique each title is from one another, it’s easy to see the ambition of developer Ben Kane. Coming off of the release of his newest title DLC Quest, Kane was able to take some time to talk […]

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Infinite Dreams Games Discounted (Freebies Included)

Nearly all of the Polish developer Infinite Dreams’ game catalog on the iOS app store has been discounted, even knocking a few titles into the free price zone. These deals will be available through Wednesday, Dec. 21: • Let’s Create! Pottery HD – $4.99 –> $0.99 • Sailboat Championship Pro HD – $4.99 –> $0.99 […]

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Jetpack Joyride Free on iOS for a Limited Time

Halfbrick Studios’ Jetpack Joyride is free to download starting today, Monday, Dec. 19, in the iOS app market, for a limited time only. The title is a simple-to-play, yet addictive game set on an endless journey to fly as far as possible while snagging collectibles and avoiding dangerous objects. Even beyond today, the $1 asking […]

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Developers Halfway to IndieCity Goal

Independent games portal IndieCity recently put out a challenge to the developer community and the response so far has led to half the call being answered. The portal is looking to bolster its initial offerings by promising a higher revenue share with the independent developers if 100 games are featured on the store by Dec. […]

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Interview with Squid in a Box’s Robert Hale

A developer recently made waves on Steam – literally. Squid in a Box, headed up by an industry veteran, recently gave a go with the arena shooter genre and has crafted Waves, which is available for $9.99 on Steam. The studio is comprised of one person, Rob Hale, and he was kind enough to talk […]

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Interview with Mattrified Games’ Matt DeLucas

Mattrified Games was featured in the summer’s Indie Games Uprising on Xbox LIVE, bringing in an update to the already solid one-on-one fighter Battle High. Programmer Matt DeLucas was able to give IndieSnack the ins and outs of his development process and how he was able to shape Battle High into his own project. IndieSnack: […]

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Interview with Iridium Studios’ Jason Wishnov

This year Iridium Studios hit Xbox LIVE Indie Games with a bang. Its first release, Sequence, dared to combine two different genres into a unique offering with a presentation that puts even some of the Xbox LIVE Arcade titles to shame. Jason Wishnov of Iridium Studios was kind enough to explain how the project started […]

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Interview with Zeboyd Games’ Robert Boyd

Zeboyd Games made a name for itself with high-quality RPGs at low prices when its first titles hit the Xbox LIVE Indie Games service.  Since then, the developer’s retro-inspired titles have found themselves on multiple formats including Steam and the combo of Breath of Death VII and Cthulu Saves the World were recently featured in […]

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Launch Delayed (Sorry!)

Due to personal items and final exams, I regret I must announce the launch of IndieSnack has been delayed from its intended Dec. 3 release.  To be safe, I am now anticipating a Saturday, Dec. 17 launch, but if I can manage the launch earlier, I will begin as soon as I can.  Thank you […]

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Coming Soon

Coming soon: Indie Snack – a Web site focusing on independent video game releases and developers.  Not only will this entail news, reviews and interviews, but also tools available to independent developers to aid them in public relations, marketing and more for their game releases. I’m expecting the site will be fully operational by the […]

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